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Messages - Akomine

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280
Yes it is indeed. I've reduced the vote length to 24 hours from now. If anyone is against this just say so, otherwise, we'll move on to the CM election soon after.

282
NOTICE: To Register for Parliament, post a reply to the thread in this link: http://www.villagecraft-server.com/forum/index.php?topic=22.0

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Parliament Vote #20 - New Community Minister Guidelines

Should we change the Community Minister Guidelines to the text below?

If 'yes' has majority, the guidelines will be updated to the text below.
If 'no' has majority, the text will remain unchanged.

All Members of Parliament may vote.
For the act to pass, a majority of voting MPs must vote in favour.
The poll will run for approximately 4 days, unless there is a clear victor or an ongoing debate, in which case it may be extended or shortened.

If you are indifferent please vote abstain.


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NEW TEXT STARTS HERE:
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Community Minister of VillageCraft:
The Community Minister (CM) is an elected position.
VillageCraft's CM organizes in-game events as well as represents the players by organizing votes for the VC Parliament.
The current Community Minister of VillageCraft is TheLegend12369.

Quick-Read Version:
A - The CM is elected to run Community Events and Parliament Vote Initiatives.
B - Elections occur by request only. Any MP may request a new election at any time. Any MP may nominate candidates and run in the CM election.
C - The CM is given powers to run Events, and may appoint a CM Team to help.
D - CM Parliament Vote Initiatives allow MPs to start Parliament Votes.
E - The CM has server permissions, a tag, and receives compensation.

-------

VillageCraft Community Minister Official Guidelines:
All nominations, signatures, and elections take place on the Parliament Board of the VC Forums, and all participants must be Members of Parliament.

A
Roles:
1. Event Organizer
The CM serves as a community event organizer on VC. The CM's goal shall be to create and run events to help bring the community together to have fun and make the server a better place to play. This could include building competitions, PVP matches, elytra races, and anything else to get players involved. The CM will run the events, but will work with the Staff to make sure the event is possible before organizing it.

2. Parliament Organizer
The CM will represent the players' interests by organizing votes in the VillageCraft Parliament. The CM can collect signatures from the MPs that can trigger a CM Parliament Vote Initiative to take place. Details below in Section D.


B
Election Process:
CM Elections are triggered by player request. Elections can be requested at any time. CMs serve until a new election occurs.

1. Election Request
i. If a CM has been serving for less than 2 months, an election will be triggered when:
- 5 players who are MPs request a new election, and;
- 1 Staff member requests a new election.

ii. If a CM has been serving for 2 months or more, an election will be triggered when:
- 3 players who are MPs request a new election. This can be done anonymously (method pending).

iii. Election requests during the first 2 months of a term expire once the first 2 months of the term is reached. Each further request expires after 1 month.

2. Candidate Nominations
i. CM candidates will be placed on the election ballot with:
- 3 nominations (including the candidate themselves), and;
- A declaration they want to run.

ii. The nomination process ends and proceeds to an election when there are at least 2 candidates and no more nominations are coming in.

3. Election
i. The CM election between all nominated candidates uses the Approval voting method, where voters approve all candidates they feel would be good in the role. If there is a winner, they are offered to become the new Community Minister.

ii. If there is a tie for winner, a First-Past-The-Post election ballot between the tied winners will determine the final winner, where voters make only 1 choice. Further ties will be resolved with a random number generator.

4. Term Begins
i. The new CM term begins within 15 days of the election result, on a day chosen by the election winner.

ii. The previous CM is removed as the new CM's term begins.


C
Events and CM Team:
The CM organizes and runs community events, and is given permissions to do so. The CM can appoint a CM Team to help.

1. Event Organization
i. The CM runs community events open to VC players. The CM determines prizes, refereeing, and judging of competitions. Some aspects may require Staff approval and assistance. The CM can post a Schedule and coordinate with Staff to advertise events.

ii. The CM can be given server permissions to make their job easier and more efficient. These shall be determined by the Staff.

2. Community Minister Team
i. The CM can appoint a team at their choosing. Up to 3 members of the team can receive extra server permissions to help the CM with their events, pending Staff approval.

ii. CM Team members are not offered compensation or a tag.


D
Parliament Vote Initiative Process:
The CM is given local moderator status on the VC Forum Parliament Board, and can gather player signatures to trigger Parliament votes. The following process can be followed, in order, to start a Parliament vote.

1. Gather Player Signatures and Staff Sponsorship
i. 5 signatures from players who want to propose a discussion and vote take place on a specific initiative. The players must be MPs, and must not be Staff or the CM.

ii. 1 signature from a member of Staff who is willing to help implement the initiative if successful.

2. Parliament Discussion
i. The CM shall create a Parliament Forum thread, announcing the proposal, the signatures, and the Staff sponsorship. The thread shall include the first draft of the text to be put to vote.

ii. Based on feedback from players and Staff, the text may be updated and improved upon.

iii. Given enough interest, the final version of the text can be clearly written and delivered to the VC Staff.

3. Consent of the Staff
i. The final text of the initiative must be approved by 3 Staff members based solely on feasibility, viability, and ability to implement the initiative if successful. This shall not be based on personal approval or disapproval.

ii. In the case where a System Admin must be involved in the implementation, Consent of at least 1 must be gained.

iii. If there is genuine reasonable disapproval from a Staff member, the proposal may be put to Staff vote. If it fails, and/or if needed, Staff may request a rewrite of the initiative before they give consent, in which case the process returns to Stage "2. ii."

iv. If Consent of the Staff has been given, the Staff shall inform the Parliament in the relevant forum thread. The initiative can then proceed to an official Parliament Vote.

4. CM Initiative Parliament Vote
i. This is an official and binding Parliament Vote. The final text of the initiative shall be displayed for MPs to vote on. The MPs shall be given clear voting choices, as well as the option to abstain.

ii. The vote shall run for an initial 5 days. The vote may be shortened by 2 days if the decision is overwhelmingly one-sided. The vote may be extended several times if there is ongoing discussion or votes are still coming in to allow everyone a chance to participate.

iii. At the conclusion of the vote, the results shall be published. If it was successful, the VC Staff will move to implement it as soon as possible, and will announce when they do.


E
Privileges, Compensation, and Emergency Removal:
Privileges:
1. The CM will have the ability to talk directly to Staff about potential community events and CM Parliament Vote Initiatives.
2. The Community Minister will be given server powers to run community events and CM Parliament Vote Initiatives.
3. The CM will be a local Forum Moderator for the Parliament Board.
4. The CM will have an in-game [CM] tag in front of their name.

Compensation:
5. The CM will be paid $250,000 VC Dollars every 2 months if their mandate was met.

Emergency Removal:
6. The CM can be removed at any time by Staff Vote if there is evidence that they have abused their position or privileges.


All nominations, signatures, and elections take place on the Parliament Board of the VC Forums, and all participants must be Members of Parliament.

-------

PAST CMs
Term 1 - Shensley
Term 2 - Lividup64
Term 3 - Frogster18
Term 4 - Hobbes13
Term 5 - TheLegend12369

CURRENT CM
Term 6 - Namoi

NEW! The election of the 5th CM has finished! Legend is the new CM!
NEW! The election of the 6th CM has finished! Namoi is the new CM!

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^ NEW TEXT ENDS. ^
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Please vote now.
Discuss here or review the discussion threads:
http://www.villagecraft-server.com/forum/index.php?topic=5068.0
http://www.villagecraft-server.com/forum/index.php?topic=5057.0

The old guidelines can be reviewed here:
http://www.villagecraft-server.com/forum/index.php?topic=4143.0

NOTICE: To Register for Parliament, post a reply to the thread in this link: http://www.villagecraft-server.com/forum/index.php?topic=22.0

283
Octo has a good point, why dismantle a farm if someone refuses to comply 3 times? Just proceed to regular punishments like tempban for a couple hours. Staff should avoid messing with farms physically, especially ones they don't understand fully. The text should actually be clear on this

Also, I think octo misread, since "10 or more" doesn't mean 11. I think he thought it was the old wording like "more than 5" meaning 6.


284
- For the purpose of this rule, industrialized automatic farms means any farm or spawner mechanism that occupies more than 256 blocks, per player (example: this is 16 x 16 in a flat plane, please discuss if this is good, we don't want to punish little lever-operated food farms that use some redstone).

256 blocks is a little small, imo. 16x16 is a pretty large flat area, but farms are rarely, if ever, flat. The big issue here is varying types of farms create varying amounts of lag

My proposal would be the following:

Volume > 4096 (16^3) for a random-tick based farm.
Random Tick based farms include virtually any farm that involves some form of plant growing, so cacti, netherwart, pumpkins, etc.
These also include Portal-based pigman gold farms, which are EXTREMELY laggy when they get quite big, though rare. I recall a recent incident where a large one of these I owned was disabled (at my request and with assistance of staff) and the server tps immediately improved threefold. Also imo, you shouldn't be building them anyway, as for what it's worth, they're really slow for the effort you put in.


Entity Count > 256 for a spawner based farm
The lag issue with a spawner based farm is not the physical size, but the fact that if you afk one to gather some mobs for some time, large amounts of mobs can accumulate. This can cause lag if it gets fairly high. Thus a limit on how many mobs/entities you can have in the area should be imposed here. You can easily count entites nearby using the F3 menu.


Volume > 32768 (32^3) for mob spawning based farm
These farms consist of any farm of a mob that does not rely on a spawner of said mob. These too can be very lag efficient, with one exception:

Any Farm that involves sending entites (items or mobs) through nether portals(with a special clause limiting this class to only 5 people on)

Comparing farms of this caliber to more traditional farms is like comparing a server to a home PC. One is usually much more powerful than the other (though not always).

Sending mobs through nether portals is well known for being a good way to quickly allow more mobs to spawn, however it can be extremely problematic. Whenever an entity is sent through a nether portal, the game searches a 128 block radius around the destination point to find a portal to place them in. This search is Very Very Very laggy. Luckily the game caches found destinations for 15 seconds, meaning that if you have a consistent flow of mobs into the portal, The cache never expires and the lag is fairly low. The key here is the consistent flow, which is the reason I propose a clause limiting this class of farm to 5 people. If there are other people on, it can reduce spawn rates at farms of this caliber, which runs the risk of allowing the 15 second cache to expire very often, causing the laggy 128 block search to happen very often, causing extremely bad lag, hence limiting use of this class to 5 players is important. Luckily this class of farm is very rare, and the only known one I know of on server is mine.

I am open to adjusting the numbers on most of these clauses, hold for the last one regarding nether portal farms, as until the 1.16 optimizations, these are very, very, very laggy if done wrong.


Also maybe a special clause allowing staff to grant exceptions for using a given farm if its in the public interest? I know certain farms are good public tools, and are not particularly laggy at all. The first coming to mind being the public guardian xp farm I set up at /warp v-tgf  I recently disabled the storage system there so any loot from the guardians goes to the player using the farm; it's a public utility instead of a way for me to make bank.

Thanks for making much more reasonable suggestions. This baseline seems better.


Whenever an entity is sent through a nether portal, the game searches a 128 block radius around the destination point to find a portal to place them in. This search is Very Very Very laggy.
This radius is adjustable. It might be worth lowering it tbf, as it would have the added effect of being able to have portals closer together in the nether without them linking to the wrong ones (it's hard to explain what I mean by that, but if you've ever tried to link portals together near others you'll know what I mean)

Worth experimenting with


Does your farm have an "off" functionality built into it?
if it doesn't have an off functionality just disable it by severing the red stone connection where it can be easily replaced when you wanna use it
I'm not "severing" my red stone, because I'm not even the one who does it. and no, guardian farms don't really have a way to disable. you can disable the collection. have fun with all the mobs and items sitting on the floor though.
so you can't break a single piece of redstone or block off a path to prevent it from running if 10+ people are online?
Sorry, no. I don't see "break to fix" as being a proper solution, because it's not.

Can't you just add a lever shutoff then?

285
I propose the following features to this rule, tho I haven't written them up nicely:

- Industrialized automatic farms must be not be operating while 10 or more players are online.

- For the purpose of this rule, industrialized automatic farms means any farm or spawner mechanism that occupies more than 256 blocks, per player (example: this is 16 x 16 in a flat plane, please discuss if this is good, we don't want to punish little lever-operated food farms that use some redstone).

- Farms have 5 minutes to comply once 10 or more players are online. Staff may give:
Immediately: a notice to disable,
After 5 minutes: a warning and kick if AFK,
After 10 minutes: a second warning and a kick,
After 15 minutes: a final warning, a kick, and may disable the farm themselves,
After 30 minutes: proceed to regular punishments, and any other necessary intervention to stop the farm.

- For farms that are intentionally restarted, the above timer carries on where it left off (if the farm ceased at 12 minutes after 2 warnings, if restarted it continues at 12 minutes).

- For farms that are hard to stop, players must work with Staff to find a solution, and shall be given leniency on their first attempts to comply.

- This rule expires 15 days after VC updates to Minecraft 1.16.


---

Let me know what yalls think

286
Parliament | Suggestions / Re: CM Rewrite proposal
« on: 18 April 2020, 12:29:30 AM »
I guess I don't have too strong of an opinion either way, I just don't want it to be interpreted as Staff having a say over the players. Your point is also valid, though I think it would be unlikely (but not impossible) for 5 or 6 MP's coming together just to troll.

I too think it's unlikely, and I don't really care either, or mind changing it to 6 MPs. I was sortof trying to protect the first 2 months, since in the current wording after 2 months the Staff don't matter.

Defending the current wording; in the first 2 months, if we had 5+ MPs request a new election, I'd hope it's for good reason (absent CM perhaps), and that 1 staff member is just confirming a new election is appropriate. Since Staff aren't a united authoritarian front, I'd think if 5 players had good reason, they could easily convince 1 Staff member to agree. Or, if their reasoning was unfair, the Staff member could say "nah let the CM try, wait till 2 months hits then make your requests".

Regardless, thanks for scrutinizing what I wrote, I appreciate it, it's constructive.

287
Parliament | Suggestions / Re: CM Rewrite proposal
« on: 17 April 2020, 07:32:34 PM »
1. Election Request
i. If a CM has been serving for less than 2 months, an election will be triggered when:
- 5 players who are MPs request a new election, and;
- 1 Staff member requests a new election.

ii. If a CM has been serving for 2 months or more, an election will be triggered when:
- 3 players who are MPs request a new election. This can be done anonymously (method pending).

iii. Election requests during the first 2 months of a term expire once the first 2 months of the term is reached. Each further request expires after 1 month.

Can I ask why, in the first two months, a staff request is required for a new election? The number could be upped to six if that's the issue but given that the CM works for the players as a whole I see no reason for this stipulation, unless there's a reason I'm missing

My thinking was to avoid troll requests for election, so at least within the first 2 months it would need a staff member to agree. Do you think it should be changed?

288
General Discussion / Re: Building Competition Vote!
« on: 17 April 2020, 07:21:42 PM »
I think the judges should vote (in secret) prior to the public voting, to try not to influence eachother.
Maybe this isn't feasible tho, so whatever lol

289
Parliament | Suggestions / Re: CM Rewrite proposal
« on: 17 April 2020, 02:13:38 PM »
Thanks!

Is there any opposition to this? Does it need a vote? Or should I just update the old text with this new text? This new text is basically more in-line with reality and more clear

290
Parliament | Suggestions / CM Rewrite proposal
« on: 16 April 2020, 08:33:41 PM »
Hey all, based on a bunch of feedback, I've rewritten the CM role to be more clear, more in-line with reality, and I'd like to put it to Parliament for a vote, to make the CM role's new rules officially approved by you all. If you like this, let's do this vote prior to the CM election, so that the next CM is governed by the new approved guidelines.

The old guidelines are here to compare: http://www.villagecraft-server.com/forum/index.php?topic=4143.0

The new guidelines I've written for your approval are here, please let me know if I've messed anything up and if you're interested in pushing this to a vote:



Community Minister of VillageCraft:
The Community Minister (CM) is an elected position.
VillageCraft's CM organizes in-game events as well as represents the players by organizing votes for the VC Parliament.
The current Community Minister of VillageCraft is TheLegend12369.

Quick-Read Version:
A - The CM is elected to run Community Events and Parliament Vote Initiatives.
B - Elections occur by request only. Any MP may request a new election at any time. Any MP may nominate candidates and run in the CM election.
C - The CM is given powers to run Events, and may appoint a CM Team to help.
D - CM Parliament Vote Initiatives allow MPs to start Parliament Votes.
E - The CM has server permissions, a tag, and receives compensation.

-------

VillageCraft Community Minister Official Guidelines:
All nominations, signatures, and elections take place on the Parliament Board of the VC Forums, and all participants must be Members of Parliament.

A
Roles:
1. Event Organizer
The CM serves as a community event organizer on VC. The CM's goal shall be to create and run events to help bring the community together to have fun and make the server a better place to play. This could include building competitions, PVP matches, elytra races, and anything else to get players involved. The CM will run the events, but will work with the Staff to make sure the event is possible before organizing it.

2. Parliament Organizer
The CM will represent the players' interests by organizing votes in the VillageCraft Parliament. The CM can collect signatures from the MPs that can trigger a CM Parliament Vote Initiative to take place. Details below in Section D.


B
Election Process:
CM Elections are triggered by player request. Elections can be requested at any time. CMs serve until a new election occurs.

1. Election Request
i. If a CM has been serving for less than 2 months, an election will be triggered when:
- 5 players who are MPs request a new election, and;
- 1 Staff member requests a new election.

ii. If a CM has been serving for 2 months or more, an election will be triggered when:
- 3 players who are MPs request a new election. This can be done anonymously (method pending).

iii. Election requests during the first 2 months of a term expire once the first 2 months of the term is reached. Each further request expires after 1 month.

2. Candidate Nominations
i. CM candidates will be placed on the election ballot with:
- 3 nominations (including the candidate themselves), and;
- A declaration they want to run.

ii. The nomination process ends and proceeds to an election when there are at least 2 candidates and no more nominations are coming in.

3. Election
i. The CM election between all nominated candidates uses the Approval voting method, where voters approve all candidates they feel would be good in the role. If there is a winner, they are offered to become the new Community Minister.

ii. If there is a tie for winner, a First-Past-The-Post election ballot between the tied winners will determine the final winner, where voters make only 1 choice. Further ties will be resolved with a random number generator.

4. Term Begins
i. The new CM term begins within 15 days of the election result, on a day chosen by the election winner.

ii. The previous CM is removed as the new CM's term begins.


C
Events and CM Team:
The CM organizes and runs community events, and is given permissions to do so. The CM can appoint a CM Team to help.

1. Event Organization
i. The CM runs community events open to VC players. The CM determines prizes, refereeing, and judging of competitions. Some aspects may require Staff approval and assistance. The CM can post a Schedule and coordinate with Staff to advertise events.

ii. The CM can be given server permissions to make their job easier and more efficient. These shall be determined by the Staff.

2. Community Minister Team
i. The CM can appoint a team at their choosing. Up to 3 members of the team can receive extra server permissions to help the CM with their events, pending Staff approval.

ii. CM Team members are not offered compensation or a tag.


D
Parliament Vote Initiative Process:
The CM is given local moderator status on the VC Forum Parliament Board, and can gather player signatures to trigger Parliament votes. The following process can be followed, in order, to start a Parliament vote.

1. Gather Player Signatures and Staff Sponsorship
i. 5 signatures from players who want to propose a discussion and vote take place on a specific initiative. The players must be MPs, and must not be Staff or the CM.

ii. 1 signature from a member of Staff who is willing to help implement the initiative if successful.

2. Parliament Discussion
i. The CM shall create a Parliament Forum thread, announcing the proposal, the signatures, and the Staff sponsorship. The thread shall include the first draft of the text to be put to vote.

ii. Based on feedback from players and Staff, the text may be updated and improved upon.

iii. Given enough interest, the final version of the text can be clearly written and delivered to the VC Staff.

3. Consent of the Staff
i. The final text of the initiative must be approved by 3 Staff members based solely on feasibility, viability, and ability to implement the initiative if successful. This shall not be based on personal approval or disapproval.

ii. In the case where a System Admin must be involved in the implementation, Consent of at least 1 must be gained.

iii. If there is genuine reasonable disapproval from a Staff member, the proposal may be put to Staff vote. If it fails, and/or if needed, Staff may request a rewrite of the initiative before they give consent, in which case the process returns to Stage "2. ii."

iv. If Consent of the Staff has been given, the Staff shall inform the Parliament in the relevant forum thread. The initiative can then proceed to an official Parliament Vote.

4. CM Initiative Parliament Vote
i. This is an official and binding Parliament Vote. The final text of the initiative shall be displayed for MPs to vote on. The MPs shall be given clear voting choices, as well as the option to abstain.

ii. The vote shall run for an initial 5 days. The vote may be shortened by 2 days if the decision is overwhelmingly one-sided. The vote may be extended several times if there is ongoing discussion or votes are still coming in to allow everyone a chance to participate.

iii. At the conclusion of the vote, the results shall be published. If it was successful, the VC Staff will move to implement it as soon as possible, and will announce when they do.


E
Privileges, Compensation, and Emergency Removal:
Privileges:
1. The CM will have the ability to talk directly to Staff about potential community events and CM Parliament Vote Initiatives.
2. The Community Minister will be given server powers to run community events and CM Parliament Vote Initiatives.
3. The CM will be a local Forum Moderator for the Parliament Board.
4. The CM will have an in-game [CM] tag in front of their name.

Compensation:
5. The CM will be paid $250,000 VC Dollars every 2 months if their mandate was met.

Emergency Removal:
6. The CM can be removed at any time by Staff Vote if there is evidence that they have abused their position or privileges.


All nominations, signatures, and elections take place on the Parliament Board of the VC Forums, and all participants must be Members of Parliament.

-------

PAST CMs
Term 1 - Shensley
Term 2 - Lividup64
Term 3 - Frogster18
Term 4 - Hobbes13

CURRENT CM
Term 5 - TheLegend12369

NEW! The election of the 5th CM has finished! Legend is the new CM!

291
Good thoughts Luis.

Agreed Yv.


If this were implemented, a large part of my "player experience" would just be removed from VC.

What if we made it more than 10 players?

Or does that destroy the purpose at that point?


292
Rules | Info | Support / Re: List of VillageCraft Staff Members
« on: 16 April 2020, 05:52:41 PM »
Updated mango

Updated "Former/Inactive Staff" to say "Former Staff" as we vote in and out every staff member, inactive or not.

293
Some thoughts:

What defines an industrialized size auto farm? Would a small farm be permitted? This should be defined.

In the case of someone afk at a farm, and then people join, staff can attempt to warn them, and if they don't respond, they can kick them.

I would worry less about defining the punishments (staff can determine as needed), and worry more about defining the rule to be clear and leave no room for confusion or grey areas.

294
Parliament | Suggestions / Re: Farms Causing Lag?
« on: 15 April 2020, 02:16:02 PM »
A 4-6 TPS fluctuation, when the TPS is sitting at 20, clearly doesn't cause too noticeable of a difference in gameplay, but when TPS is sitting between 12-15, and then you add a 4-6 fluctuation on top of that, it makes the server unstable and difficult to play on.
The question shouldn't be about what effect farms have on a laggy server, it should be why is the server lagging in the first place. I'm not too worried about those fluctuations, my goal here is to try and figure out why the TPS is 12-15 during peak times. If I can solve that, then it will have a knock-on benefit which will be very noticeable. If we ban farms during peak hours, the TPS will still be lower than it should, and that's the problem we should be focusing on.

For sure. But in the meantime, I don't think we should leave our players behind to suffer in peak hours due to these fluctuations. When a solution is out, I'm all for having no restrictions, but if there's no solution atm, a temporary solution suffices until something more permanent is figured out. To clarify, my perspective isn't that we just ban farms and say "Fuck it" to trying to improve the baseline situation.

Limiting farms to off-peak hours or when the player count is low enough might help alleviate TPS problems eh? Might not be the worst idea
I appreciate all that Luis is doing, but he even said it does have an effect, and I think that helping the already struggling server during peak times, at least as a temporary solution, is better than just waiting until you can find the true cause, because who knows how long that will be. For all we know, the main cause is probably just Mojang's shitty coding, and no matter how good Luis may be, which is very, I don't think he's willing to recode a whole game to solve the problem. I think a temporary fix to help during peak hours is better than nothing.

This should be voted on by the Parliament, and if that's going to happen, someone needs to draft wording to vote on before we actually put it to a vote. If people actually do want to do this, then someone should start.

295
Parliament | Suggestions / Re: VC Staff becoming more accountable
« on: 15 April 2020, 02:03:14 PM »
I removed my post. I realized when I wrote it I wasn't completely true in what I said. But my main points still stand.

Okay. What are your main points that still stand?


-------

Thank you all for your comments.

I would like to clarify my position as it does need clarification.

I understand that there is concern over a player vote being binding for staff, and while as I re-read my post it definitely comes across like that. However, I would like to clarify that while I stand by what I have said, for example if the popularity of a staff member is very, very low something needs to be done, I am aware that sometimes staff may be leading or partaking in important projects for the server, unknown to the players. It is because of this that I would want staff to have a final say. Through a voting system staff can clearly see how the community view them (which is very important) and more importantly (through the option of a box where a player can add more detail explaining why they voted in such a way) why staff members received such results. In addition it also allows transparency, which can re-assure our community that the players voices are heard at all times. If staff were to act against the voice of the players, it would be an opportunity for the staff team to explain why, which would give more players an insight into the workings of staff, and with a response as to why staff went against the players vote, would once again showing staff are actively keeping the community in their mind during every decision.

Whether or not staff do decide that this is the way forward, regular and frequent community anonymous voting and suggestions must take place in order for staff to truly understand the wants, needs and concerns of the community (without drama being caused due to naming the author of the complaint).

How do you feel about a survey that players can answer, optionally anonymously, about each staff member where they can write a feedback comment? Players can give positive, negative, or general constructive feedback, or abstain. Staff can choose to read the feedback they recieved.

Furthermore, we're talking about getting a staff Trello going again to organize and track staffwork and server projects. I've suggested making it visible to the playerbase for good transparency. Does that sound good?

296
Parliament | Suggestions / Re: VC Staff becoming more accountable
« on: 15 April 2020, 03:57:11 AM »
While it is true that in theory any player could become staff, under the current system, this is unfortunately not true ):.
In theory, it is true. Why wouldn't it be true? We've had all sorts of players join staff.

Quote
This is because, how the staff system currently works, staff alone appoint, promote, demote and dismiss staff.
I mean, yes, this is exactly the reality.

For pretty much as long as the server has been public, I've thought of ways to make it more and more democratic, especially as old founders left. This is largely because I'm an anarchist and simply believe in democracy. Democracy is tricky on a public internet server. I recognized the problem early on that Staff needed their own democratic process separate from the playerbase overall. As for the playerbase's democracy - the Parliament - well that needs some restrictions too. Obviously any rando coming in all of a sudden probably shouldn't be making decisions for the future of the server, let alone who becomes staff, so there should be some threshold.

The restriction for voting in parl is very soft, but for staff to be able to function, staff need to be able to deliberate within our own team. We also vote on the future of our own team. And I want to be clear, basically all we do is have fun on the server and figure out ways to make it more fun for everyone else. If ever it becomes clear that a staff member is trying to harm the community, we notice, and if needed we act.

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Some staff members are observed as insufficient by many in the community. As it stands, the current system for staff creates a sort of 'elite' as it is staff who pick who joins them, allowing bias to take place and possible cliques to form (by staff members prioritising those they personally get along with over those who they personally dislike), rather than following the voice and opinion of the players within the community.
Alright, it takes courage to say this, and I'll of course leave it up to every individual to have their own thoughts on which staff they deep sufficient or not. However, this "elite" status you speak of is bizarre to me. Listen, if a staff member is abusing their role, speak up immediately. Otherwise, please recognize that being staff is more of a responsibility than it is an elite power club. Are people being neglected somehow? You can speak up about that too.

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This is why I suggest a new, more democratic system.
- Every 6 months, all staff members are subject to an anonymous vote by all VC players (staff and non-staff alike). ...
- If a staff member receives a specific percentage of negative votes ... they are either demoted or dismissed ...
- If a staff member receives a specific percentage of positive votes ... they are considered for promotion where possible ...
We HAVE done staff performance surveys, and we can do more, but we should avoid players promoting or demoting staff. The surveys shouldn't have binding results. Staff promotions and demotions are largely that individual staff member choosing to take on more or less responsibility. Beyond experience and expertise, it's barely a hierarchy, we're all volunteers. Though I may have higher than average influence, I still only get 1 vote.

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In the same way, when staff are looking to promote other staff, they can use the voting results to rank all staff in order of popularity and look to promote the most favoured staff members in the community. Similarly, when looking for new staff, a public vote should take place, like for CM, except staff will have the final say in all decisions, as they are as a group, more knowledgeable about the server. This means that staff do not have to pick the most popular candidates, but at least a candidate of mid to high popularity, as it is clear the community trust them with more responsibility.
It's not a popularity contest. We choose staff members for different reasons. People fill different roles. With very specific exceptions, "higher up" staff do not "promote" "lower down" staff. I've already explained that it's an individual decision, and I don't think I need to explain further why it shouldn't be the public voting on it. It isn't even the staff voting on it in this case.

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This transparency will allow us to hold staff accountable and keep VC a server ran by the players, while ensuring that staff who, as a collective, are most knowledgeable about the server, can make a final verdict. I know for some, they might argue this becomes a popularity contest, but when it comes to staff, candidates who are popular are the ones who do their job and are good representatives of VC and the entire VC community, so popularity is somewhat important.

Therefore, by making VC staff more accountable through half-yearly staff revue by all VC players and transparency, we can assure that VillageCraft is a server ran by the players.

If anyone has any questions or comments please go ahead, this is simply a suggestion. Warning I'm not as good at writing my explanations as I am explaining over voice chat, so again, apologies for anything that does not make sense.
Hey, thanks for typing up these thoughts. It's a conversation worth having. If at any point I sounded harsh in my reply I apologize. I think it took some balls to post this, so I appreciate you doing it. If you want more transparency about how the staff operates, please ask and I will try to answer. If you and others think a staff performance survey happening again is a good idea, then I think so too and I'm down for that. It can be anonymous. It should not be binding.



-------

I agree with the notion of have a more democratic process. This is something I been wanting for the longest time. The way we get there can be different. Octo does have a point that we don't know how the staff inner circle is run. This is exactly why we need to either make that process more transparent or replace it with something driven by the players as a whole.
A week or so ago you asked me about the process by which we add new staff and I answered. Is there something else you would like to know? Feel free to ask.

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Edit: And I will stay the system is broken.
Which system exactly? And how is it broken?

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I would say part of the problem we have had with the server- stagnation and the like- is partly due to the staff.
Sure

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Which is thankfully being fixed. No part from the staff only from the players pushing for reforms to be made.
Are you seriously saying that the staff have had NO part in improving the server? Are you fucking kidding me, asshole? Please tell me I've misread this. This is incredibly rude, and demonstrably untrue.

I just wanna thank all the awesome staff who have contributed to VC lately; you're bringing the server back from a lull and you are totally appreciated. You have absolutely played a part in improving the server. Thank you.

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And the issues of staff not knowing what to do or being just generally toxic is an issue as well since that can turn off new players as well as just bring up the unanswerable question if why they are still a staff if they can't do their job and don't play on the server anymore.
What? Yes shitty staff members can turn off new players, and if a staff member is being shitty you can speak up if you feel you need to. We can and do remove staff members sometimes, you know this.

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Is it just merely out of seniority? Or is it just nepotism. I don't know at this point. And I am sorry if I'm talking like this is some big rung up thing. Your guys aren't bad its such this closed staff group has become so stagnant I feel that something does need to change. Brutal thank you for being this up.

Is WHAT out of seniority? Is what nepotism? What are you getting at? What do you mean this "closed staff group"? What do you mean by "stagnant" in this case? I'm not understanding what you're trying to get at.

You seem to have some confusion about staff, and you seem to want clarification on some things. Please ask me and I can give you some clarity. Cheers.

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Parliament | Suggestions / Re: Farms Causing Lag?
« on: 14 April 2020, 09:27:21 PM »
A 4-6 TPS fluctuation, when the TPS is sitting at 20, clearly doesn't cause too noticeable of a difference in gameplay, but when TPS is sitting between 12-15, and then you add a 4-6 fluctuation on top of that, it makes the server unstable and difficult to play on.
The question shouldn't be about what effect farms have on a laggy server, it should be why is the server lagging in the first place. I'm not too worried about those fluctuations, my goal here is to try and figure out why the TPS is 12-15 during peak times. If I can solve that, then it will have a knock-on benefit which will be very noticeable. If we ban farms during peak hours, the TPS will still be lower than it should, and that's the problem we should be focusing on.

For sure. But in the meantime, I don't think we should leave our players behind to suffer in peak hours due to these fluctuations. When a solution is out, I'm all for having no restrictions, but if there's no solution atm, a temporary solution suffices until something more permanent is figured out. To clarify, my perspective isn't that we just ban farms and say "Fuck it" to trying to improve the baseline situation.

Limiting farms to off-peak hours or when the player count is low enough might help alleviate TPS problems eh? Might not be the worst idea

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Parliament | Suggestions / Re: Farms Causing Lag?
« on: 13 April 2020, 03:37:34 PM »
Option 2 is my favourite solution, but the implementation requires quite a good dynamic market plugin, and I can't seem to find one that uses physical shops.

IF YOU CAN FIND ONE, TELL ME ASAP.


Otherwise, a discussion about regulating farms can happen. As for upgrading to 1.15, does Luis think it's less laggy?

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Parliament | Suggestions / Re: Server Lag Discussion
« on: 9 April 2020, 10:15:34 PM »
i think some of it is the server is having a lot more people on at a time. but also important note: If you are using a farm that is lagging the server and you don't leave when you're asked to we will kick you, and if you continue to ignore us we will be very sad so please don't afk at big lag farms if other people are trying to play the game.

No, you will not kick anyone for doing something within the rules. Are you kidding me?

If you or anyone has been doing this, cease immediately.

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Parliament | Suggestions / Re: Server Lag Discussion
« on: 9 April 2020, 09:46:53 PM »
A couple things:

-There's currently no rule about the use of farms (except AFK bypassing), just courtesy. But yes, big and inefficient farms can harm server performance. If you want to have a rule about them, consider suggesting it here in Parliament. I'd be open to that conversation.

-Backend update work is being done and more will be done soon to improve performance.

-The server package downgraded slightly a while ago, but this is unlikely to be the culprit. Upgrading it again is a possibility, but I don't think it'd solve much.

-Mojang are a weird group of folks and Minecraft is a bizarrely built game.

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Parliament | Suggestions / Re: CM Term Length and CM Team
« on: 9 April 2020, 03:35:42 PM »
I fully endorse these ideas.

As for the concern about it seeming personal if someone wants a new election, I get it. I kindof like the idea of like 1-3 players requesting a new election at any point after 2 months of the term has passed, thus triggering an election.

Perhaps to ease your concern, we could provide a method to do this anonymously so there's no hard feelings to be placed?

Like a little forum form or something that simply says "I request a new CM election", and if 3 of those come in (or a number we choose), boom, election triggered.

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"Meadows Church" has had an interior redesign since you took its picture, it's now more like Meadows Guild Hall. Go take a peak :)

Nice shots btw

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General Discussion / Re: Plugin info: DrugMeUp
« on: 8 April 2020, 08:44:43 PM »
Soo, given this was once Plugin info: Mob Catcher | CraftArrows | DrugMeUp I'm gonna boost the Mob Catcher discussion in Parliament.
http://www.villagecraft-server.com/forum/index.php?topic=5004.msg46584#new

However, I'm also gonna boost the new DrugMeUp - which an unnameable suggested, but it actually got a fair amount of likes, just no real discussion. I'd support bringing it back as well.
https://www.spigotmc.org/resources/simple-drugs.9684/

And also, wouldn't you believe it, CraftArrows is back as well!
https://www.spigotmc.org/resources/lorinthscraftarrows.53651/


I think all of these plugins could be added at any time pending testing and configuring.

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Luis is working on an STV vote right now! :)

Unclear if it will be bug-free by voting time or not. Unless I'm wrong, Luis.

I like either method tho.

My fave method is approval+disapproval with abstain option. I'd love to see that working eventually.

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General Discussion / Re: Istrana General Election
« on: 7 April 2020, 03:14:55 AM »
Do they post platforms?

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I've extended voting on this to last another 24 hours as of this post, since there has been a lot of discussion, and since there was no original discussion thread. If anyone wants it extended further just say the word.

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Parliament | Suggestions / Re: Reset the Nether in 1.16 DISCUSSION
« on: 6 April 2020, 09:01:39 PM »
I remember hearing something from another server where they had reset all the chunks in the world that had not been loaded for more than an hour to reduce disk space. I think this, if implementable, would be a useful way to keep older, more developed areas intact while freeing up some other places near spawn without much infrastructure.. While I would have no idea how to implement it (@luisc99 might be able to help some), I would think that this could be a good way of striking a balance of sorts.

I guess I worded that quite vaguely... I meant that if those chunks had been loaded for a total of less than an hour in their existence would be reset.

Oh lol, this makes more sense.


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I like approval, it's easy and doable here

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Parliament | Suggestions / Re: Reset the Nether in 1.16 DISCUSSION
« on: 6 April 2020, 02:56:33 PM »
dont get me wrong i love history too, id never support a reset of historically significant places - i just feel that as of rn there isnt a whole ton of history in the nether, and the amount of new history that would be made would be well worth the trade off.

If we could find a way to bring over some builds people want that would be optimal but we'll wait for Luis to weigh in on that.

I agree, the nether has minimal history. It's mostly a mess really, and the good bits can be saved and brought over. We don't need Luis to weigh in, it is possible with worldedit schematics.

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Parliament | Suggestions / Re: Reset the Nether in 1.16 DISCUSSION
« on: 6 April 2020, 02:07:49 PM »
VC has done a nether reset before, no? If so, I'm all for it again despite having stuff in the nether, I would just want a grace period where we have announcements on the server and people can get their items out. I think I mostly just have a few blaze farms with decent items... trying to think of any major villages in the nether we could preserve with clipboard. anyone got any examples?

Ya a grace period makes total sense. We should preserve the Prison of the Banished area.


I remember hearing something from another server where they had reset all the chunks in the world that had not been loaded for more than an hour to reduce disk space. I think this, if implementable, would be a useful way to keep older, more developed areas intact while freeing up some other places near spawn without much infrastructure.. While I would have no idea how to implement it (@luisc99 might be able to help some), I would think that this could be a good way of striking a balance of sorts.

An hour!? Only an hour? So if someone logs out for more than 1 hr they're fucked? haha


As someone who maintains more than one farm in the nether, I feel that I should at least have some input here. As of right now, I have 3 things I have built that I would prefer survive a nether reset, also I have punched a rather large hole in the nether ceiling using the 1.12 dragon egg trick that I quite like and would prefer to keep, whether this means having a staffer just WE in a new hole or something can be addressed later.

I am entirely open to working with staff to help ensure my constructions remain unharmed should the nether be reset. The three structures  that I would much like to keep around are as follows:

1: My nether fortress farm, as well as the 128 block radius area around said farm that I mob proofed (this took weeks)

2: a small construction that fits perfectly in 1 chunk, that if deleted may result in accidentally crashing the server

3: The Eldrin Blaze farm, while not mine, I think is really nice, as such, I would much enjoy if this farm is preserved as well.

Given that the 1.16 update makes the nether a more varied place, where building an interesting village is viable, I am fully in favor of a reset, on the contingency that I can get assistance in preserving some of my (and others') hard work.
@luisc99 what do you think about the proposed 'compromise'? is it viable?
also pretty sure we can only preserve places you own should this reset, but if the owner (i think luis lel) says sure then ya, all your stuff is on the table if luis thinks we can make it work

The compromise of manually preserving certain areas is easily viable.


I don't think it's fair to all the people who've built all sorts of things in the nether to have all their hard work deleted. Besides, all anyone has to do to see the new areas in the nether after the update would be to walk to a point no one's been to in the nether, and the new generation would begin. I don't think resetting the nether is necessary, or, in fact, beneficial.

I think that we should not reset the nether for all the reasons stated, but I understand the other side. So as Luis mentioned in a previous thread, we could add new warps to new regions as new updates emerge. So I propose that we keep the neither as it is, then create a new warp to the area of which will be regenerated. This way those with things built can keep them and those who want to experience the new nether can do so, its a win win for everyone as far as I'm concerned. It will also be much easier to make a new warp than trying to rebuild everything that people have done (even with staffs help, it will be easier for them and players to make a new warp than W/E and rebuilding and such - which could increase lag, of which we are all too much familiar with atm)

This is also a fine option. Just use the nether further out. I'm fine with a reset too, if the new nether updates are so much better

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