VillageCraft

VillageCraft Boards => General Discussion => Topic started by: Akomine on 27 August 2013, 01:48:57 AM

Title: Changes made to MobCatcher
Post by: Akomine on 27 August 2013, 01:48:57 AM
Item to catch mobs the same: egg
Resource changed: gold nugget (used to be redstone)
Here is a condensed version of the config file for your public knowledge.
Amount is the amount of gold nuggets it costs to attempt to catch the mob.
Chance is the percent % chance you will catch it in an attempt.

Long story short,
Hostile mobs have a 25% chance and are more expensive.
Friendly farm mobs have a 95% chance and are 6 nuggets (chickens are 2).
Pet mobs have a 100% chance and are 10 nuggets.
Golems and villagers have a 50% chance, snow golems are 5, iron golems 10, and villagers 32.


  PigZombie:
    Amount: 10
    Chance: 25

  MagmaCube:
    Amount: 8
    Chance: 25

  CaveSpider:
    Amount: 10
    Chance: 25

  Creeper:
    Amount: 16
    Chance: 25

  Skeleton:
    Amount: 8
    Chance: 25

  Spider:
    Amount: 8
    Chance: 25

  Zombie:
    Amount: 12
    Chance: 25

  Slime:
    Amount: 8
    Chance: 25

  Ghast:
    N/A

  Enderman:
    Amount: 12
    Chance: 25

  Silverfish:
    Amount: 1
    Chance: 25

  Blaze:
    N/A

  Pig:
    Amount: 6
    Chance: 95

  Sheep:   
    Amount: 6
    Chance: 95

  Cow:
    Amount: 6
    Chance: 95

  Chicken:
    Amount: 2
    Chance: 95

  Squid:
    Amount: 1
    Chance: 95

  Wolf:
    Amount: 10
    Chance: 100

  AngryWolf:
    Amount: 10
    Chance: 100

  Mooshroom:
    Amount: 6
    Chance: 95

  Villager:
    Amount: 32
    Chance: 50

  Ocelot:
    Amount: 10
    Chance: 100

  IronGolem:
    Amount: 10
    Chance: 50

  SnowGolem:
    Amount: 5
    Chance: 50

  Enderdragon:
    N/A

   Witch:
    Amount: 8
    Chance: 25

  Bat:
    Amount: 1
    Chance: 90

  WitherSkeleton:
    Amount: 16
    Chance: 25

  Wither:
    N/A

  Horse:
    Amount: 10
    Chance: 100
Title: Re: Changes made to MobCatcher
Post by: Die_Endermen on 27 August 2013, 01:51:32 AM
Wait what...  o_O so now its up to 40 gold nuggets to catch a Zombie Pigman (PigZombie) expensive...
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 02:06:08 AM
Wait what...  o_O so now its up to 40 gold nuggets to catch a Zombie Pigman (PigZombie) expensive...
I hate  this change lol. Also, I wonder if I could spawn a wither in qualiaoutside of qualia... hm.
Title: Re: Changes made to MobCatcher
Post by: Akomine on 27 August 2013, 02:21:32 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
Title: Re: Changes made to MobCatcher
Post by: MossyPaws on 27 August 2013, 02:27:25 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
huehue
glad I took advantage of it.
Title: Re: Changes made to MobCatcher
Post by: Akomine on 27 August 2013, 02:31:18 AM
Well you have until the next time the server restarts until this change comes into effect, so go wild.
It could take as long as next time midnight strikes the Eastern Standard timezone. I won't manually restart.

Enjoy.
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 03:45:39 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
with happens if I spawned a wither near quality n lead it into qualia?
Title: Re: Changes made to MobCatcher
Post by: Witchdoctor1 on 27 August 2013, 04:44:54 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
with happens if I spawned a wither near quality n lead it into qualia?

For fuck's sake, Sax, SPELL CHECK YOUR SHIT!
Title: Re: Changes made to MobCatcher
Post by: luisc99 on 27 August 2013, 04:45:14 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
with happens if I spawned a wither near quality n lead it into qualia?

Then that would be greifing :P
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 08:31:09 AM
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
with happens if I spawned a wither near quality n lead it into qualia?

For fuck's sake, Sax, SPELL CHECK YOUR SHIT!
I'm on a Nook spell check is useless... Only applying a stupid little red line...
For anyone who used the plugin before, you had a nice ride with the inexpensive default settings. Think of yourselves having benefitted from that.

From now on, however, it will be more expensive to catch hostile mobs. Now you can't just carry a bunch of eggs around to avoid PvE :P
with happens if I spawned a wither near quality n lead it into qualia?

Then that would be greifing :P
Laaaaaaaaaaaaaaaaaaaaaaaaame.
Title: Re: Changes made to MobCatcher
Post by: luisc99 on 27 August 2013, 08:32:55 AM
Well would you want someone to spawn a wither in your village and not get punished?
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 08:33:30 AM
Well would you want someone to spawn a wither in your village and not get punished?
That's why I have Prot IV :P I would be in a bad mood, but I would kill it quickly :D then free nether star >:D
Title: Re: Changes made to MobCatcher
Post by: Hogz on 27 August 2013, 08:42:00 AM
Scratch That

But it is fair.
Title: Re: Changes made to MobCatcher
Post by: luisc99 on 27 August 2013, 09:10:45 AM
Well would you want someone to spawn a wither in your village and not get punished?
That's why I have Prot IV :P I would be in a bad mood, but I would kill it quickly :D then free nether star >:D

If you are willing to test this I'm sure it can be "arranged"
Title: Re: Changes made to MobCatcher
Post by: Hogz on 27 August 2013, 09:39:52 AM
Hue Hue I just captured a lot of cave spiders, 1K each for full health
Title: Re: Changes made to MobCatcher
Post by: Mason9468 on 27 August 2013, 11:22:40 AM
Well would you want someone to spawn a wither in your village and not get punished?
Wel there is already a wither in one of sax's vills that i own with him. Wither explosions are off so how would it be greif?
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 01:54:23 PM
Well would you want someone to spawn a wither in your village and not get punished?
That's why I have Prot IV :P I would be in a bad mood, but I would kill it quickly :D then free nether star >:D

If you are willing to test this I'm sure it can be "arranged"
Huehue go ahead :D I did it once, I should be able to do it again. >:D I may die at first but I'll eventually get my Prot IV set in mah chests :P Also I am Titanium  8) (look up the vid to know what I mean)

Also, um how much to catch an Undead Fisherman?
Title: Re: Changes made to MobCatcher
Post by: Buildbecky on 27 August 2013, 05:05:09 PM
I want the old way back, im poor in gold
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 05:12:49 PM
Killed wither, also me Mossy AIDA luis and Buildbecky killed 5 enderdragons.
Title: Re: Changes made to MobCatcher
Post by: Akomine on 27 August 2013, 06:38:22 PM
I changed it again. I generally made it cheaper and more worthwhile. I also boosted the % chance on friendly mobs to 95% and 100% for pets.
Title: Re: Changes made to MobCatcher
Post by: Saxturian on 27 August 2013, 07:32:10 PM
I changed it again. I generally made it cheaper and more worthwhile. I also boosted the % chance on friendly mobs to 95% and 100% for pets.
You could hit them with the egg.... I don't rly notice chance I just capture it quickly :P
Title: Re: Changes made to MobCatcher
Post by: MossyPaws on 27 August 2013, 08:40:00 PM
Killed wither, also me Mossy AIDA luis and Buildbecky killed 5 enderdragons.
I didn't get an egg 'cause I lost connection :c
Then that FUCKING ERROR CODE stopped me from getting back on.
Title: Re: Changes made to MobCatcher
Post by: blacka_ch33ze on 27 August 2013, 09:36:32 PM
I have to say I don't have to argue with this change because:
1. I can stop wasting redstone
2. now it is actually difficult because then you need a lot
3. I became a doctor and I need redstone to save patient
so I really cant say anything negative