VillageCraft

VillageCraft Boards => General Discussion => Topic started by: Akomine on 22 October 2013, 06:35:50 PM

Title: Calling all developers of plugins!
Post by: Akomine on 22 October 2013, 06:35:50 PM
We may have a plugin project for you. Please reply if interested :)

It could range from fairly simple to fairly complex.
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 22 October 2013, 06:53:53 PM
I have more experience with forge than with bukkit, but I may be able to give it a go if no one else can. TickHandlers should be able to achieve your aim quite easily ;)
Title: Re: Calling all developers of plugins!
Post by: Noket on 23 October 2013, 07:31:46 AM
TickHandlers should

dem SPOILERZ
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 23 October 2013, 09:56:03 AM
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do
Title: Re: Calling all developers of plugins!
Post by: Airbongo on 23 October 2013, 01:52:53 PM
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do
I don't know what a tickhandler is :(
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 23 October 2013, 02:36:31 PM
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do
I don't know what a tickhandler is :(

Some code that runs every tick, although Bukkit doesn't seem to have support for them ;(
Title: Re: Calling all developers of plugins!
Post by: Noket on 23 October 2013, 04:49:41 PM
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 23 October 2013, 05:18:59 PM
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...
Title: Re: Calling all developers of plugins!
Post by: Airbongo on 23 October 2013, 07:15:33 PM
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...
Mmm dat ellipsis. Just sitting there....judging
Title: Re: Calling all developers of plugins!
Post by: Hogz on 24 October 2013, 02:00:41 AM
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...
Mmm dat ellipsis. Just sitting there....judging

Heh This is Small
Title: Re: Calling all developers of plugins!
Post by: Buildbecky on 24 October 2013, 06:52:37 AM
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 24 October 2013, 01:03:25 PM
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???
Title: Re: Calling all developers of plugins!
Post by: Buildbecky on 24 October 2013, 03:10:07 PM
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???

I have been learning java for a year now. But I learnt java before I knew it was related to minecraft.
Oh and Luis, tick handlers can cause various problems, because of one thing goes wrong, it just fails...
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 25 October 2013, 04:07:20 AM
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???

I have been learning java for a year now. But I learnt java before I knew it was related to minecraft.
Oh and Luis, tick handlers can cause various problems, because of one thing goes wrong, it just fails...

That's why I use a try catch statement when I use them, although I ensure there is little chance for things to go wrong. Eclipse live debug mode ftw ;)

Code: [Select]
@Override
public void onTickEnd(TickEndEvent e)
{
     try
     {
          CODE
     }
     catch(Exception ex)
     {
          System.out.println("Error in tick handler");
          System.out.println("" + ex);
     }
}
Title: Re: Calling all developers of plugins!
Post by: Freelix2000 on 27 October 2013, 03:23:00 PM
CAN I HELP????????????????????????????? I IS A DEVELOPER!!!!!!!!!!!!
Title: Re: Calling all developers of plugins!
Post by: Airbongo on 27 October 2013, 05:30:40 PM
CAN I HELP????????????????????????????? I IS A DEVELOPER!!!!!!!!!!!!
Of course you can help! it says "calling all developers" my nigga.
Title: Re: Calling all developers of plugins!
Post by: luisc99 on 27 October 2013, 05:36:20 PM
It's had an idea. How about we all work on the plugin via a GitHub?
Title: Re: Calling all developers of plugins!
Post by: Akomine on 28 October 2013, 02:19:15 AM
It's had an idea. How about we all work on the plugin via a GitHub?

Smells like a good idea